Workshops

Activities to spark student creativity and critical thinking

Workshops - Spring 2012


A Quilting Bee   (Robin Hosemann and Lesley Hermann)
Telling a Story with Scrapbooking    (Laura Wipperman and Janet Sager)
Crime Scene Workshop    (Julie Weidman & Lisa Sorlie)
Photography Workshop   (Stephanie Karker & Polly LaMontague & Trisha Sabel)
Food and Culture Workshop   (Mike Slowinski and Jessica Schmitz)
What's Out There?      (Ellie Rumney and Susan Queiser)
Game Design with Scratch   (Angie Bjork and Brandon Berry)
The 3R's Workshop   (Arlette Leyva and Lorisa Harvey)
Movie Making     (Joe Diefenthaler and  Laura Effinger)

Workshops - Spring 2014

Let's Go around the World Together  - Libby Larson, Laurie Ollhoff, Mary Kriofsky

Super Science Club - Dana Prage and Linda Schell

Read It & Eat It - Molly Finkenbinder and Dawn Menken

Digital Scrapbooking - Allison Romens, Pam Smetana, Jana Sjostrom

Discover Animal Tracks - Liz Kilibarda, Michael Richter, Jennifer Struss

Origami Bee - Melissa Hill, Tricia Long, Jolene Lenth

Minecraft Community Build - Mike Scoville and Jamie Van Haren

Beyond Recycling: Repurpose and Reuse - Shawn Much, Kay Heiting, Cheryl Schober

Games around the World - Tom Collins, Tiffany Cooperman, Leah Scheid

Animation Workshop - Jeanne Steele and Annelise Hanson

Screencasting Club - Corey Jeffers and Sara Perry

Gardening Workshop - Jennifer Moore, Leslie Manthey, Teresa Cronce

Dream Jobs - Winifred Bradley and Irene Erwin

What is a workshop?

In every list of 21st century skills, you see Creativity and Innovation listed as important skills. Renzulli and De Wet in "Developing Creative Productivity in Young People through the Pursuirt of Ideal Acts of Learning" talk about creative productivity or "those aspects of human activity and involvement in which a premium is placed on the development or original material and products that are purposefully designed to have an impact on one or more target audiences" (p. 26) or, in other words, to apply knowledge to solving practical real world problems. They propose that our educational systems should encourage both "school house ability" or lesson-learning ability and creative productivity. These learning situations should "emphasize the use and application of information (content) and thinking processes in an integrated, inductive, and real-problem-oriented manner." (p. 27) with students operating as firsthand inquirers.

 

Their Enrichment Learning Activities incorporate four principles:

 

  1. Each learner is unique - take into account abilities, interests, and learning styles of the individual
  2. Learning experiences should be enjoyable
  3. Content and process should be learning in the context of a real problem
  4. Some formal instruction may be involved but most work should be student construction of meaning

 

The workshops created in class fit into their Type I category:  general exploratory experiences designed to expose students to topics not ordinarily covered in the regular curriculum.

Peggy Stedman, librarian in the Allen Centre for Information and the Arts in Outram School (Dunedin, New Zealand) has developed a series of workshops built on student interests and tied to areas of the curriculum. She offers these as lunch-time activities open to any students who are interested, often bringing together small groups of students from various age groups. The students work with her guidance on projects guided by their own questions, using a wide variety of resources, and sharing their final products with the larger community and the world

Peggy Stedman

 

Subject Guide

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Eileen Schroeder
Contact:
262-472-2837 (work)